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ben_wtoday at 6:40 AM0 repliesview on HN

An analogy I keep coming back to with the current progress in LLMs is the progress in the 90s of 3D game engines.

Every upgrade made what came before it appear awful in comparison, to such an extent that every upgrade was called "photorealistic" and people kept forgetting that they'd been using that description for the previous engines that they were now dismissing.

https://archive.org/details/nextgen-issue-26