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userbinatortoday at 6:38 AM5 repliesview on HN

But at the moment when it lags the system switches from hardware cursor to software cursor (CGCursorIsDrawnInFramebuffer() goes from 0 to 1) so maybe that transition is stalled somehow on Macbook Neo.

With the disclaimer that I have zero knowledge of the MacBook Neo hardware, but I do know a bit about GPUs in general (including having written some GPU-accelerated drivers for Windows and the associated cursor-handling code), I'm going to make a wild guess: this lag is caused by waiting for the GPU command queue to flush.

As a bit of background information: the GPU is fed commands from a queue that the CPU writes to. These commands perform the drawing operations that the GPU is designed to accelerate. A hardware cursor is basically a small bitmap that can be positioned anywhere on the screen and moved around by simply updating position registers (which is normally done per mouse interrupt); the hardware draws it automatically. A software cursor is manually drawn by the graphics stack, which saves what was under it, draws the cursor, and then whenever it needs to be moved, writes the original data back, saves the data at the new position, and then draws the cursor there.

Flushing the command queue is necessary when switching to a software cursor, or otherwise doing software writes to the framebuffer, because you need to wait for the GPU to finish drawing what it has queued, or it may end up drawing over what software wants to draw, including the cursor. Or worse, the command is a blit (e.g. scrolling a window) and you end up with remnants of the cursor at its previous position.


Replies

raphlinustoday at 8:01 AM

This is plausible to me as well. A couple years ago we were trying to make dynamic memory allocation in Vello more robust and explored using async readback of a status buffer. In that case, the async task doesn't wake until the command buffer completes and signals a fence back to the CPU.

Long story short, performance was disappointing and we abandoned the approach. It's easy to believe it's a real problem especially when there are other factors including GPU being clocked down to save power.

Same caveat as parent, I have no direct knowledge of MacBook Neo or this specific issue.

jstanleytoday at 6:44 AM

But wouldn't the software cursor operations also go in the queue? I don't see the problem.

show 2 replies
bloqstoday at 7:18 AM

This was a really informative and interesting reply articulated in simple enough terms that I am now interested in GPUs, thanks

nok22kontoday at 7:32 AM

how do hardware cursors work in a composited desktop?

the cursor could just be another small rectangle texture you position on top of the other surfaces. there is no need to read the framebuffer/write into it, its just a z-stack of 3d surfaces now

charcircuittoday at 7:26 AM

>A software cursor is manually drawn by the graphics stack, which saves what was under it, draws the cursor, and then whenever it needs to be moved, writes the original data back, saves the data at the new position, and then draws the cursor there.

If a hardware layer is not being used the cursor layer will be treated like any other layer in the compositor. Modern compositors don't try and save and write pixels like that. It will just rerender it.

>(which is normally done per mouse interrupt);

It's normally done every frame the compositor makes.

>or it may end up drawing over what software wants to draw

The compositor composites everything at that will be shown on the next refresh of the display. Things don't indepently step on each others toes since it's just the compositor rendering and synchronizing all hardware layers (planes).