Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years.
I definitely noticed something around the Doom 3 release many years after Quake III Arena. The new game just didn't seem to have the same industry pushing, genre changing energy. Or maybe I was just older and had moved on, and didn't care as much.
Shadow volumes were the big feature in that one, but this is a rendering, non-gameplay advancement: https://en.wikipedia.org/wiki/Shadow_volume
> Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years.
It's not that the company was ruined, but that it had lost some of its creative direction after Romero left (while retaining technical excellence).
Being someone who was glued to this stuff at that time, I thought Doom 3 had that energy, but they were also clearly taking their time to get it right. And that time spent ended up giving Valve the chance to slip in with Half-Life 2 and steal some of their thunder. Otherwise I felt like they were setting out to do some amazing new things with the tech and game design and they (mostly) accomplished that.
Same feeling.
Quake and Quake III Arena was were the magic happened.
Doom 3 was pretty huge of a step forward in many ways and had no competition for being SOTA except for Far Cry (1). I remember that summer as it was when I had my first job and I saved up to buy a GPU.
Not just graphics but character acting and animation, interactive world elements, deliberately dramatic scenarios in the levels (Half Life pioneered this, but Doom3 had a lot of really good ones).
It was years ahead of what was on consoles at the time.
In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192...
Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.