logoalt Hacker News

LarsDu88yesterday at 5:56 PM3 repliesview on HN

John Carmack slaved away writing super optimized ground breaking realtime 3d game engine code that created a multibillion dollar industry.

Adrian Carmack mostly took photographs of clay scultures (and in some cases actual plastic toys, in the case of the chainsaw and pistol used in the original Doom), and digitized them in Corel. Something any half-way decent art student could do (not to discount the iconic visual style of Commander Keen and Doom!)

It was Adrian who walked away with 41% of the >100 million dollars company!


Replies

vor_yesterday at 10:39 PM

It was people like Michael Abrash who did the groundbreaking optimization work at that time. He single-handedly doubled Quake's framerate.

nozzlegearyesterday at 8:49 PM

> Adrian Carmack mostly took photographs of clay scultures (and in some cases actual plastic toys, in the case of the chainsaw and pistol used in the original Doom), and digitized them in Corel. Something any half-way decent art student could do (not to discount the iconic visual style of Commander Keen and Doom!)

> It was Adrian who walked away with 41% of the >100 million dollars company!

Work smarter, not harder.

bdammyesterday at 6:32 PM

Which just goes to show that technical chops and business chops are entirely unrelated. I think John Carmack did alright anyway.