I don't think your average consumer has any idea how memory works, which apps are using it, or what a "reasonable" consumption is for a given task.
If things don't work, they will blame the computer. Developers will check and see that their electron app is only using 5GB of memory. They will test on 32GB memory M5 MBPs. Complaints to support will lead to recommendations to kill other apps.
What would make change is if MacOS killed processes above a certain limit, which obviously it would never (and should never) do.
> I don't think your average consumer has any idea how memory works, which apps are using it, or what a "reasonable" consumption is for a given task.
I had a brand new experience today. I emailed someone explaining to "right-click, then…" and got a reply saying that they are left-handed, so my instructions were not applicable for them.
Average consumers, for the most part, have a magic box. Only when someone is motivated to learn, like wanting to have a better gaming experience or having an interest in media production (or code), is there incentive to learn.
> If things don't work, they will blame the computer
Or the single app that slows it down.
Oh but I have seen totally tech uneducated people saying that they are tired of so many apps in their phones that slow things down. People do notice, and as soon as you start asking around groups who use mid- to lower tier level of Android devices, they do develop a diffuse intuition of what is and what isn't a "heavy" app. It is unavoidable, the cruft and bloat can be observed very visually in some apps that don't care about performance.