Might be useful to provide some context on why this fork is interesting or relevant
This guy works for red hat and his code is already constantly merged to upstream. His version is simply more bleeding edge. Also he's already somewhat famous in Linux gaming circles.
I had the same question. Why is this needed? Valve already ships a Proton 11.0 (Beta) version in the Steam client.
It has fixes and features not in the official proton, but most importantly, proprietary codecs.