>If the benchmark has the words "RT" on it, like a lot did, you can safely throw them in the trash
More like you can throw the console in the trash if you can't run current day games on it well, when those games mandate RT.
A lot of AAA games have started mandating RT since 2025, like Doom the dark ages for example, and the number of games doing that will only increase moving forward as devs just take the easy way with Unreal Engine, instead of optimizing for performance with baked in lighting like it's 1999. So the already mediocre performance of the console will only get worse and worse over the years in the upcoming games.
I like Valve, but there's no need to larp for Valve and run defense for them when they make mistakes, like with the steam box.
I feel bad for the people who are going to buy it and then have to run Cyberpunk at 1080p on the lowest setting to be able to maybe squeeze out 60 FPS
Not disagreeing with you about lighting, but there is a differnce in older games that make RT optional. They use RT as a "ultra high quality" shadows/reflection graphical option. So there's no point of having a high performant, low quality RT option.
This isn't the case with games that require RT. Doom Dark Ages can even run the RT entirely in software, implemented in AMD's Linux drivers: https://youtu.be/R5G2bYiA1hk
So I think it's fine to ignore benchmarks that mention RT, meaning it's basically testing the game at "ultra quality" settings.