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jswelkerlast Saturday at 1:40 PM5 repliesview on HN

I love this game but am kinda disappointed with the patch after almost two years of hype. I was hoping for a total overhaul of the quality mechanics, not just a random nerf here and there. And there is still the big problem that by the time you unlock late game cool tech like foundation, fusion, and legendary quality, you no longer have much use for them. And I am still convinced Gleba was a terrible idea even though I have conquered it twice now.


Replies

fabian2ktoday at 5:49 PM

I don't think the developers promised more here, but the community might have overhyped itself as it is common. It's still a very solid .1 release, the improvements to space logistics and platform building are very nice. There's also a whole bunch of really nice circuit additions.

Gleba is different, but I think that is good in a game that is as long as Factorio. There's a bit of a bumpy difficulty curve here if you approach Gleba in certain ways. But it is very different mechanically than the base game or the other planets in a way that is interesting, at least to me.

It took me two or three iterations when I first landed on Gleba. But afterwards my factories there were more robust than on the other planets and almost never stalled or broke down. And solving that was quite satisfying.

wronexlast Saturday at 3:15 PM

I’ve heard the Gleba gripe in many places but I don’t understand what people are frustrated about. I really liked the challenge. Care to elaborate?

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zer00eyztoday at 5:53 PM

> And I am still convinced Gleba was a terrible idea even though I have conquered it twice now.

I hated Gleba at first. I have come to love it, and it might be my favorite part of space age. Embrace its organic nature, stop trying to centralize an focus on "flow"...

Nauvis is a monolith, then gleba is micro services...

vitally3643today at 5:33 PM

I was so disappointed to unlock fusion the first time. The complexity seemed interesting at first but the power it produces just wasn't worth my time.

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lowbloodsugartoday at 7:58 PM

Quality mechanic is just broken as gameplay and broken as worldbuilding. Ford doesn't make a Lincoln by recycling 4000 Ford SUVs until they get a Lincoln SUV by change. It is stupid and tedious. Now even more stupid and tedious with the asteroid fix. Fortunately there are mods to just make normal things have the same stats as legendary. Also spoilage isn't fun, and the workaround of converting eggs into Q3 modules and recycling them later back into living eggs just undermines any argument against refigeration or other preservation tech. But hey, mods!