Box2D was a foundation for a lot of interesting physics oriented indie games in my day.
I wonder if the landscape is empty enough for a resurgence.
I went ahead and wishlisted his legend of California game. Probably won’t use Box3D, I’m not a fan of low level programming. I will look forward to the abstraction layers above it
Yeah this library is great. Use it!!!
Made look up some of my game stuff from back in the day, but the apps are not in the store (after 15 years, to be expected) oh well...
Some years ago, I used Box2D from Python to get a couple of bodies moving naturally in a 2D plane, lightly disturbed by random impulses (like water lilies in a pond when it's raining). It was a fun project and working with Box2D was pleasant. Looking forward to using Box3D!
I do wonder how it compares against Jolt. Both seem to have a good pedigree, one from Valve and Eric Catto, and another used in Horizon games.
i love that we went from bullet being the only real option for open source 3D physics to jolt, rapier, avian, nvidia physx and now box3d.
I feel like Box2D, was pretty good for the time, I didn't feel like it aged quite as well, mostly because where the solutions built internally went, but hoping box3d is great for it's time as well, would love lots of fun physics engines.
I first heard of Box3D when s&box loudly ripped out the Source 2 physics engine in favor of it (along with ripping out all non-Windows support code, etc). Nice to see it really is open-source now.
Box>:3Drawr
> ...native physics engine (called Chaos)...
I have to say, based on those videos, that is one accurately-named engine.
> On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.
wait....