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farfatchedyesterday at 11:06 PM3 repliesview on HN

> If you’re a programmer, you might think that the fiddliness of programming is a special feature of programming, but really it’s that everything is fiddly, but you only notice the fiddliness when you’re new, and in programming you do new things more often.

I think I'm drawn to programming because the fiddliness is tractable, and fixable.

In which other domain can I:

* introspect the relevant processes/state, step by step

* snapshot/undo

* fix niggles, once and for all, and for everyone; and get their fixes too

* probe and test my inputs and outputs, checking for quality. Get notified if a part changes in a way that breaks me.

And the only tool I need is a commodity general purpose PC.

When I try woodwork, or even electronics, I'm struck by much friction is in even simple tasks: tools, parts, lead time, safety, space, physical effort, cost, ...


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dwdyesterday at 11:36 PM

Unless you have endless budget, many things can be one-shot. You can't do a test run first, or roll back a cut if the length is too short. You can patch misplaced nail holes, or re-dig a hole (messing up filling a hole with concrete is another matter) and hope you don't kill a tree transplanting it, but the end result isn't clean.

The best I could do with woodworking in the end to approximate programming was live with wasting some timber, leave a lot of margin on the main cuts and size all the pieces as a whole.

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joshpickytoday at 12:24 AM

I think this is a very common sentiment among a lot of people, including me.

And also that’s why AI tools create mix reactions. A couple of months ago a post went viral which was really insightful on what I was originally drawn to cs.

https://news.ycombinator.com/item?id=46881264

inatreecrown2today at 12:25 AM

Until the next OS update...

With wood you are up against nature. With software you are up against corporations and comities.

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