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lambdaonetoday at 2:26 PM1 replyview on HN

I wrote a text-based adventure game engine that implemented quite a detailed world model. The results were very engaging indeed, but after a time I realised that while its game world was hugely detailed to the point of individual characters having their own simulated thoughts, feelings and world view, the game was quite shallow in terms of conceptual depth - it very successfully rehashed genre cliches, but nothing about it felt new or fresh.


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brulx126today at 3:32 PM

Did you publish this game somewhere?