I read this and laugh a bit because just 7 months ago the bar was so much lower and now we go "well duh of course it was able to make a working ios app from a game made 20 years ago... a game that was made 3 years before the first iPhone"
"it was able to get a macOS port of a 20 year old game to run on iOS"
still very cool, and sci fi not long ago
Was the bar that much lower, or is that some people on this thread are misrepresenting what the project actually is?
EA Games open sourced the original C&C Generals source code a year ago.
GeneralsX is a fork of the original source code. The fork changes the code to be easier to be ported to other platforms, which GeneralsX provides native Linux and macOS builds.
This project adds a iOS target for the GeneralsX project, the iOS port was made using Claude Fable.
It is cool that a LLM was able to create a iOS port? Yes, but saying like if it was something that was hard or that it would take too much time to do before LLMs is a bit disingenuous in my opinion, especially because the GeneralsX had already done the bulk of the effort of making the code portable in the first place, and that there was already a macOS port.
For reference, the iOS port only needed to add 2,179 lines of code on files that already existed on GeneralsX, and that's not excluding comments, which Claude loves to add some LARGE comments, and things that are iOS app specific, like the app's Info.plist.