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Patching MechCommander's "left arm bug" for fun and profit

38 pointsby Narannlast Sunday at 4:39 PM11 commentsview on HN

Comments

golden-facetoday at 3:02 AM

Great writeup! Vividly remember this being a thing especially in multiplayer. What was that janky match matching service, MSN something?

Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.

deractoday at 2:02 AM

This is cool, maybe "target left arm" implies that it's your left, when targetting them and you're facing each other. So, their right arm.

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tangentertoday at 3:07 AM

I wish they would release MC1 source the way they did with MC2.

pkhuongtoday at 2:48 AM

If you need a compact byte -> bit lookup table on x86, consider using the memory form of the bit test (BT) instruction.

20ktoday at 2:23 AM

Oh man this was my biggest pet peeve with mechcommander as a kid, thanks for fixing it!

Night_Thastustoday at 3:50 AM

Now let's see this working for Darkest Hours. ;)

(Assuming they didn't fix it themselves, it is a pretty big overhaul to MC1)

99% sure it should work fine for (Exodus and Turncoat), (X-Ray and DSC Raid), and (Xenocide and Bengal Lancers) since those are just custom campaigns.

Lovely stuff. Always a joy to see anything MechWarrior related end up here on HN.

protocolturetoday at 3:03 AM

I really need to put some of these techniques to the test with Metal Fatigue.

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