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hx8today at 5:40 PM1 replyview on HN

A per-play revenue share is not uncommon in some markets, especially for games with frequent updates or more complicated network features.


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JoshTripletttoday at 5:54 PM

This is why so many machines now have accounts and global saved progress. It provides actual value for the player, to be able to pick up their saved progress (e.g. on a rhythm game with thousands of songs on it), but it also means the arcade is beholden to the game manufacturer for an expected feature, and pays for that on an ongoing basis.