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pitchedtoday at 6:01 PM4 repliesview on HN

We rent time at a football field. We buy tickets to watch a single match. There are parallels here to not owning video games. I don’t really understand why one is so heinous.

Let’s say there’s a new rule implemented by the NBA that no one likes (similar to a fear of live service games changing). How is that resolved there and why can’t that solution work for video games?

I think a big thing we’re currently missing here is something like a community field or park. Why are there no open-source, community-run Diablo projects for example? If no one cares enough to do that, maybe this isn’t so big of an issue.


Replies

xp84today at 6:12 PM

1. Video games are not a spectator sport. You buy tickets for a match to pay the players to perform for you. You can buy a football and goals and play with your family until the equipment itself literally wears out (which is a very, very long time - functionally near infinite if you take care of it).

2. Video games (especially console) don't, as a rule, receive important major updates, nor do gamers expect and demand that. This means that charging over and over again for 'access to them' every month is transparent greed, as opposed to a mobile game which has to keep being updated to keep up with iOS's yearly breaking releases, where you can argue very fairly that someone has to be paying developers to maintain those games, and the library of games to update would be too big if they had to keep updating all games written from 2008-2026 when 99% of them were no longer bringing in any sales revenue.

> Let’s say there’s a new rule implemented by the NBA that no one likes (similar to a fear of live service games changing).

Personally, the games where they charge for the MMO aspect (even if that comprises the entire game, e.g. WoW), I'm honestly ok with. It's a gamble to invest your time in something like that, but the alternative, where paying for a WoW client once legally obligates them to run the server without ANY rule/gameplay changes, for eternity, seems completely unfair and unsustainable. Though I think it's a moderate position to argue that if Blizzard wants to cancel WoW's servers, making the server specs open source and enabling the client to connect to community-run servers should maybe be incentivized somehow, though mandating as much seems a bit extreme.

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traversedatoday at 6:05 PM

With a video game it's not clear that you're purchasing a revocable license. That's why it's called "buying" a video game. If online stores were clear that you were actually leasing a game, I don't think this would be a problem.

Publishers and storefronts need to be clear that what you're doing isn't buying, or start selling tickets (season passes) that have a clear end date, or use some other mechanism that isn't "buying".

The fundamental problem is that it's unclear what you're buying, and the contract can change at any time. Are you buying an item, a ticket, leasing, a subscription like an MMO, etc. These are all different things, and it misleads consumers when they're conflated.

The terms are also very one-sided, and your "purchase" can be ended by one party at will with very limited notice. Even basic consumer protection like requiring six months notice before ending your software lease would help.

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Giefo6ahtoday at 6:10 PM

You don't rent your football field from FIFA. You can, if you wish, own the field you play at.

You may have heard of football clubs: If it's too expensive you can pool resources with your friends.

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garciansmithtoday at 6:04 PM

Video games are far more alike to other media like books, not live sports.

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