> If that’s right, then the behavior we’re seeing from Fable 5 isn’t really about what it believes is wrong; it’s about what it learned it could get away with.
I understand that "learning" is used for training here, but what does "believing" mean? System prompt? Some other inherent property of the LLMs that is hard to describe?
Believing and knowing are overlapping sets, imagine what you think of when someone says an AI "knows" something, it's the same mechanism (I'd describe it as something along the lines of "encoded abstractly in the weights")