Peeker's advantage is not directly related to fog of war. The peeker is moving so before the movement is even sent to the server, the client's camera began moving. As such, the peeker will have at least a tick, usually more before that new position is available to the opponent.
"Fixing" this would make movement sluggish: any movement would need to be validated by the server. Meaning delay between pressing keys and actual movement.
But the pop in system doesn't relate to this at all. Peekers advantage still exists with this system on or off in exactly the same way, and both players will see exactly what they would have seen previously without the culling system