they've been treated like shit for 30+ years (at least in america). I spent a few years early in my career in gaming and once I left I never looked back, it's a horror show. Crunch, constant 'there are 1000 people who want your job' pressure from management whenever you complain about crunch, low pay (even if you were working 40hours a week), terrible benefits (vacation, get real), ship a successful game probably get laid off anyways, etc etc.
Working in games I thought working for a bit 'straight' corporation would be literal hell, I was very very wrong.
Just to say, if they haven't organized by now I'm not sure what it would actually take.
The #1 reason not to work in gaming: rampant unprofessional middle and upper management.
The amount of shit-show stories about a VP or designer with a god-complex straight up abusing their staff while still thinking they're the best? And then failing upwards because of who they know?
That doesn't happen nearly as pervasively in non-game industries.
> ship a successful game probably get laid off anyways
That's what happened here: they just released the big DOOM DLC today. Chop!