Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment.
If your goal is to sell a game in 3 months, sure, but not even Unreal Engine will magically turn a rushed game into a good product.
90% of the development time is making a fun game in the first place, and you’re on your own there.
the entire failure of AAA game development in recent years has been years and years of craftsmenship wasted on games that arent fun.
> Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment.
This entire saga of XBOX fka Microsoft Gaming is proof to the contrary
>> Craft > sales. Great craftsmanship always sells,
That is exactly how I perceived the game industry to be before I worked in it. Now I know that there are many objectively excellent or even innovative or influential games that do not sell, or also do not sell well enough to support their development costs.