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socalgal2today at 7:05 PM2 repliesview on HN

> Every game engine has a sort of "grain" to it where it tends to produce games with a certain look and feel. The flat-ish shading and floaty physics of Unity is a particularly visible example of this.

Ridiculous and provably false.

It's like saying "every novel written with a typewriter tends to produce stories with a certain theme and dialog"


Replies

tranceylctoday at 7:26 PM

It isn’t like that, and it is true. Lots of games in a specific engine share common traits. From physics, to rendering, to more specific engine stuff (think of using the full suite of lumen/nanite/ue5 rendering whatever).

Even the character actor can sometimes feel similar. Visuals are by far the most indicative thing of an engine. Don’t forget about unreal’s awful shader stutters.

calling that ridiculous is extremely strange. Feel free to prove it false I guess?

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kibwentoday at 8:14 PM

> It's like saying "every novel written with a typewriter tends to produce stories with a certain theme and dialog"

Rather, it's like saying that every academic paper typeset in Latex using the stock Computer Modern font face gives off the same sort of vibe. That doesn't mean that every paper typeset in Latex has identical value, but academic papers aren't trying to sell themselves based on first impressions, whereas games are.