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lyu07282today at 11:48 AM1 replyview on HN

Seems like a huge chunk is missing there, these mostly seem to me like a bunch of smaller reusable components with nothing really tying it together.


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adrian17today at 11:56 AM

Makes sense, they probably don’t want to leak _the_ secret sauce driving the game itself.

I saw some eve-specific logic in Destiny repo, like warp enter condition and warp velocity math, or entity visibility between grids.

(Also, it’s full of std::(unordered_)map/set. Surprised they didn’t try squeeze some more perf there.)