I'm not a kernel developer but I am an embedded firmware engineer.
To be clear: I like Rust. It's great, I use it a lot. But, Rust's memory safety stuff can't really save you from the screwiness of ISRs. Here's a long-winded example:
ST has a nifty double-buffer DMA mode for their ADCs, so you can give the ADC two different buffers, it'll fill one, fire an IRQ, you catch the IRQ and handle the data, meanwhile, it's filling the other buffer, and the IRQ fires again, you handle the data in the other buffer, rinse, repeat.
This allows the ADC to run continuously, monotonically and at very high sample rates, without monopolizing CPU. It's really a terrific design. I used it for a DIY telephony project once to run continuous FFTs on several ADC channels at once.
This is all fun, but the architecture introduces synchronization issues that aren't immediately solvable within Rust's data model.
Okay, so I can't run the FFT from within the ISR, so I delegate that to a thread. Do I have the thread read the DMA buffer directly, and just pray that it does it fast enough that the ADC doesn't loop back around to that buffer until the thread is done?
Or, do I have the ISR copy the buffer into a queue, mitigating the memory corruption risk? Well that seems good, but how do I make the queue visible to both the ISR and the thread? The ISR takes no arguments, it's just an address the CPU jumps to when a thing happens. Thus, the queue has to be global, which means more unsafe blocks and more very un-idiomatic Rust.
side note: in my use case, it actually worked just fine with the thread reading straight from the DMA buffer, even with the risk of memory corruption. But you can imagine use cases where the risk would be more severe, like maybe decoding packets from a serial interface.