What's interesting here is that this would be the first production implementation of an asynchronous consensus algorithm (QuePaxa). Paxos, Raft, etc. are all partially synchronous, meaning they rely on timeouts and only make progress if message delay is sufficiently small compared to timeout durations. QuePaxa doesn't rely on timeouts and makes progress even under wild fluctuations in message delay. The question is whether performance is competitive enough in the normal case, when message delay is small and doesn't vary much, and historically the answer has been "no" and that's why asynchronous protocols weren't used.