One of the valid use cases on consumer devices is video game anti-cheat software. Theoretically remote attestation can enable them to be less invasive.
With enterprise devices you can enroll a specific device and only allow its key. Someone who finds a vulnerability in a different device model, or even the same device model when they don't have one of your actual devices, can't use it because it's not enrolled. (That doesn't actually require remote attestation, the same works without any kind of TPM, but it mitigates a gaping hole that remote attestation has otherwise.)
Because in the video game case the cheater can choose whatever device they want, so they choose one with a vulnerability, which the developers can't prevent without blocking the millions of innocent people who have the same hardware. It's also the solution to yesterday's problem because cheaters are now using cheat hardware that acts as a user input device, and then attesting to what software is running buys you nothing because the cheating is happening in hardware.
That's the use case it can't really work for.
With enterprise devices you can enroll a specific device and only allow its key. Someone who finds a vulnerability in a different device model, or even the same device model when they don't have one of your actual devices, can't use it because it's not enrolled. (That doesn't actually require remote attestation, the same works without any kind of TPM, but it mitigates a gaping hole that remote attestation has otherwise.)
Because in the video game case the cheater can choose whatever device they want, so they choose one with a vulnerability, which the developers can't prevent without blocking the millions of innocent people who have the same hardware. It's also the solution to yesterday's problem because cheaters are now using cheat hardware that acts as a user input device, and then attesting to what software is running buys you nothing because the cheating is happening in hardware.