3D printing is a good comparison - it allows almost anyone to make things, but in the end very few do.
Another example is when the WWW first became available, and suddenly everyone COULD be a publisher (browsers even included built-in HTML editors), and for a while MySpace pages proliferated until the excitement died down and people went back to being media consumers.
I expect we'll see the same thing with consumer use of generative AI. Suddendly everyone is generating 3-D worlds/games with Fable because they can, but I expect that just as with the web the novelty will wear off and they'll leave it up to the pros.
Professional use of GenAI, and coding in particular, is certainly here to stay, but it seems we're still in the early experimental/hype phase. At least tokenmaxxing has passed, and it seems most companies are now paying attention to, and limiting, how much they are spending, but it doesn't seem we've yet progressed to the stage where companies are paying attention to what they are actually getting out of it - is the money spent showing up on the bottom line in the form of increased revenues.