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everdriveyesterday at 8:05 PM13 repliesview on HN

Gaming is getting too expensive. This feels like sort of an accident of complex systems. Budgets for games are skyrocketing, graphics requirements are skyrocketing. But, some of the most fun games in the world were made 30 ago. From a pure "can we have good entertainment?" standpoint there's no reason for this cost creep. In practice, companies are pushing it, and although it probably does not apply to the HN crowd, but consumers are also demanding better graphics.

The industry and its fans are its own worst enemies. However, if you don't go bonkers over recent AAA games, gaming has never been more accessible or cheaper. I didn't buy a game this steam sale for more than $3, and each game would run on more or less anything.


Replies

mikenewyesterday at 8:55 PM

Current top 5 played games on the Steam Deck are: Slay the Spire 2, The Binding of Isaac, Dave the Diver, Stardew Valley, and Baldur's Gate 3. BG3 is the only one you can consider AAA, but Larian is hardly an EA or Blizzard.

The big AAA studios recycle the same formulas and push graphical quality (mostly downstream of Unreal Engine improvements) because they are risk averse. Similar to big comic-book-hero films. It's not what consumers want and it's increasingly starting to show. AAA is struggling badly while indie has been on an absolute tear the past few years.

darth_avocadoyesterday at 8:55 PM

> but consumers are also demanding better graphics.

Modern games have visually worse graphics than games that came out 10+ years ago. Beyond that, the success of a lot of games recently with non AAA budgets shows that gamers aren’t demanding anything from the industry beyond playable games that don’t treat them as a perpetual revenue stream.

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onion2kyesterday at 8:37 PM

consumers are also demanding better graphics

I don't think many consumers (outside of hardcore games) could tell the difference between the graphics of a game from 10 years ago to the graphics from a game of today. Things have hardly moved on at all. As an example to illustrate the point: GTA:V is 13 years old.

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ivanjermakovyesterday at 10:39 PM

Most modern games can be ran 1080p60 on a 5yr old gaming laptop. I also see this sentiment in cycling complaining that some modern bikes cost like a used car. If something is expensive you either don't need it or can get 80% of that for 20% of the cost.

password54321yesterday at 8:38 PM

It is not really about graphics as it is about the scale of a game. Many studios don't even create their own custom engines like they used to to push the most out of hardware and use Unreal Engine. Games take long now because they are much larger in scope and are typically open world. Even the sequel to Breath of the Wild took 6 years and the graphics aren't exactly staggering but the scope of these games have improved a lot which isn't a bad thing. You can get lost in some for dozens of hours. I would imagine studios like From Software even enjoy the ambition of creating games like Elden Ring.

mhurronyesterday at 8:32 PM

Gaming was always an expensive hobby. But this -

> Budgets for games are skyrocketing, graphics requirements are skyrocketing

Is unrelated. AAA Gaming companies relied so heavily on technical improvements when things were new and genuine leaps in ability that when we hit the graphics are good enough instead of just making great games that are fun, they had to do stupid graphics tricks.

Did every strand of hair need to be individually rendered to act as real as possible so the one guy who is dissecting ever frame would be happy? Did that horses scrotum need to be animated at all, let alone react to the environment? Did that thing that basically no one will ever see need to be created over the course of 9 months?

These stupid, pointless things to try and chase the same technical breakthrough selling points they had 25+ years ago are one of the major things driving the development costs.

Then of course there's the, 'ya whatever, you'll still pay for it, fuck you'[1] that publishers are latching on to.

[1]https://youtu.be/vBG3OYSa3YQ?t=50

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georgeecollinsyesterday at 9:24 PM

I feel the opposite way. My time gets more expensive and games are-- adjusted for inflation-- the same price. I know most people don't feel this way.

Lots of PC games have a $100- $200 tier where you get merch or all the DLC. That's probably aimed at people like me. The point is, if your business is games you make games for the people who will buy them. No game is more fun than a compiler, even the free ones.

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nazgulsenpaiyesterday at 8:32 PM

I hear people complaining nonstop about the state of gaming but man, I stopped playing AAA years ago organically and started playing AA and indie and it's been wonderful. Between Steam & GoG sales and using Epic Game Store only for all of their free stuff, my backlog grows and grows.

Obviously this is subjective, but try some of that $5-10 stuff on Steam or GoG and you might be surprised how much there is to play out there. I'm playing Dread Delusion right now and it is amazing (estimate I'm 50% done but playing blind), Wicked Seed before that, Deformed before that, etc.

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tyreyesterday at 9:34 PM

Even more recently, some of my favorite games are not that graphically intense. Hades and Hades II are phenomenal, for example.

TulliusCiceroyesterday at 8:39 PM

> Gaming is getting too expensive.

Gaming is so much cheaper than when I was growing up that I'm kind of blown away.

SNES games went for $60-70. That's like $130-150 in today's money. And they usually had less content than today's games, even if you never do microtransactions today!

In contrast, major AAA titles today are half the price, and you can find indie games packed with content for a paltry $20. Hell, with Steam sales, you can find them even cheaper than that! Some free to play games like Dota 2 make all of their core gameplay content free!

If you check when games like Quake were released, their minimum requirements were absolutely INSANE compared to today. We're talking about mid to high-end CPUs released within the last two or three years, none of this "oh yeah something lower-middle from 5 years ago is fine". Average prices for computers were much higher too (well, maybe the current RAM/SSD crisis has equalized that a bit, but other than that).

Controllers? 8bitdo and the like make highly competent gamepads for $30, which would've been $15 in the 90's. You couldn't even get terrible third-party shitpads for that little back then! It's disgustingly cheap.

If you want to game these days, you can spend a very reasonable amount of money on a mid-range gaming PC* and have it last at least a good 5-6 years. You can then buy games for a steal on Steam, and get surprisingly decent peripherals like gaming monitors and mechanical keyboards for almost no money. The idea that gaming is "too expensive now" is itself laughable.

* Well, other than the memory crisis fucking things up, but before AI companies ate all the RAM, things were very reasonable

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tayo42yesterday at 8:22 PM

>But, some of the most fun games in the world were made 30 ago.

This is true for every entertainment medium. Time filters out all the crap made so your left with a few timeless hits. Especially 30 years ago and in gaming?

Though to pick on 1996 , I just looked it up, that was a pretty crazy year of games in hindsight.

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aprilthird2021yesterday at 8:08 PM

I do wonder if a studio that made a lot of smaller games with less technical specs but spent all the money in fun gameplay design and character design and stories would outcompete major AAA game studios.

I think I'm just describing mobile game studios pre-gachafication

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CodingJeebusyesterday at 8:14 PM

I think it's a function of growth at all costs (or to put more bluntly, capitalism). TVs need to continuously improve to keep selling, as do video game systems, etc. And graphics are the easiest benchmark to advertise progress, but also some of the most taxing systems to build because they're so complex that there are huge markets of commercial game engines to address this.

Good gameplay requires taste, nuance, experience. Things that are hard to quantify if you're an MBA.

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