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GoofGarageyesterday at 9:11 PM0 repliesview on HN

>SNES games went for $60-70.

I don’t believe you were intending to paint with a broad brush, but for others I’d like to explain where SNES game pricing was in more detail, as there was quite the range of prices depending on the game and when it was released.

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The plain Jane SNES game was $50 at US launch in late 1991. Normal-ish ROM size (4Mbit). This included later released first-party titles like Super Mario Kart (1992).

Prices went up with ROM size, and as there were higher supply costs starting in late 1993 and into 1994. So something like even LOZ: A Link to the Past was $60 (8Mbit ROM used, game a bit smaller). Mega Man X was $60 for the same reason. Final Fantasy II (IV) in the US was $65 at launch (again, 8Mbit ROM). Street Fighter II (16Mbit) was $70 in 1992.

Then there’s larger games still, with ROM prices going down then up. I believe Final Fantasy III (VI) was $75 USD at launch, but that was a 24Mbit ROM. Secret of Mana (16MBit) and Chrono Trigger (32MBit) were $80 at launch. Then you had Ogre Battle which I believe was $90, despite fitting within 12Mbit (8Mbit + 4Mbit).

Another reason for $70 prices were the SuperFX chip. Stunt Race FX was $70 in the US at launch because of that chip, even though it fit into an 8Mbit ROM. Yet Star Fox was $60 was the same hardware, but launched at $60 in 1993 whereas Stunt Race FX came out in 1994 where ROM prices are higher.

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So $50 - 90, with it more in the $50-60 range at launch, and then $60 being more common through the rest of the console’s lifecycle. Special and larger games were trending towards $70 later in the console lifecycle. Then you had the few crazy games (excluding games with accessories like Lethal Enforcers) in the $75 - 90 range.