> This is where things got interesting. Not because AI wrote the code — the code itself isn’t complicated, it’s a 1986 game that ran in 32K of RAM — but because Claude turned out to be an extraordinary tool for interrogating 6502 assembly.
Complaining about slop with slop.
I was about to complain at you for jumping to conclusions, but your cited example contains two emdashes and a nested "it's not X it's Y". It certainly looks like slop. In my own writing I'm increasingly conscious of trying to avoid the appearance of slop, I would like to think I would have caught this.
A lot of people don't hate slop, they hate other people's slop. Of course their slop doesn't stink, they prompted it better or something.
> The tick loop waits at least 3 centiseconds per frame, giving an effective rate of about 33.33 Hz
3 centiseconds instead of 30 miliseconds, totally not a robot