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iambenmtoday at 6:17 PM2 repliesview on HN

Hmm - the article isn't dated and it doesn't mention which models were used for the initial slop version. The initial commit in the git repo is from Feb 15, 2026.

I wonder how the initial pass would fare now with Fable 5 or 5.6 Sol?


Replies

jamesrandalltoday at 6:57 PM

I think it was Opus but can't remember the version. Would have been whatever was available in Claude Code in February.

Managed to find some screenshots. It did work but gravity wasn't really gravity - things fell at a constant rate. Turrets were floating in mid-air. It was missing the shields and you couldn't pick up the ball from the pedestal.

https://www.jamesdrandall.com/old-thrust/1.png

https://www.jamesdrandall.com/old-thrust/2.png

https://www.jamesdrandall.com/old-thrust/3.png

linsomniactoday at 6:57 PM

I've been saying for months that any time you say something about the capabilities of the AI tooling you should say what exact model, agent, and effort level you're using. Because I've taken a few of those "AI can't do X" and had AI do a fine job at them.

I have Sol 5.6 ultra working on Thrust right now.