Is this similar to a Flipper Zero? It seems some of the capabilities are there but maybe not all even though you could add anything with the extensions it seems.
Hardware is hard and I applaud every effort to make it easier for tinkerers to build atop a platform. I've been away from it for a long time but how does the RPi system stack up in comparison? With all the hats available and the variety of cases, it shouldn't be too difficult to match the aesthetics, power consumption and exploit all the pluggable peripherals. What are the blind spots?
Their main selling point is that "most projects die in the setup: a screen, buttons, power and sensors to wire up before you can even begin". With their product, you get plug-and-play blocks for everything. But that idea has been tried many times before. It's Aduino "shields", Beaglebone "capes", an entire ecosystem of Raspberry Pi accessories, etc.
Maybe it'll take off this time around, especially if they can make it cute enough, but at nearly $200 for the base device, I think they're gonna face an uphill battle. I still wish them well.
Very long-time lurker here; I made an account specifically to say what I am about to say:
I am so sick of gameboy-style devices only ever having two buttons without a start, select or literally anything else.
Playdate did the same thing and it makes games really super infuriating because nobody wants to perform a hadouken just to open a gosh-darn pause menu.
I'm exaggerating of course but good lord please just give me a dedicated pause button.
[dead]
Why would you use this compared to the M5 stack which kind of does the same thing? This just looks like it's packaged in a "cuter" sense.