logoalt Hacker News

furyofantarestoday at 2:01 AM0 repliesview on HN

I released 3 games my friend designed, and built a game framework in WebAssembly for building them. Some 9 or 10 months ago I asked my friend (legendary game designer Mike Elliott) if he wanted to work through his backlog of designs he has that he'd love to see brought to life. I'm very protective of my family life and dedicate a lot of my time to it, and have a normal full time job, and so LLM-agents really enabled being able to make stuff like this happen in a reasonable timeframe just working on and off in my free time.

I started them with ebitengine (Golang) but got somewhat frustrated with its web builds, and so built my own thing for small games that I want to work great on mobile or native PC, but also on web. I call it NanoGame, the host is written in Rust and the games are AssemblyScript. I've ported a number of other small games I had written to it as well, but haven't released any.

Two of the games I released a couple days ago were actually the ebitengine versions, but have partial ports to my framework, and the third I released the version using my stuff.

https://scramblequest.app - ebitengine, word search game where you slay monsters with the words, has a long campaign as well as a daily challenge and unlimited play

https://wordpeek.app - ebitengine, another word search game, this one reveals pieces of a picture and your goal is to guess the picture

https://playsilhouette.app - my own framework, this is a simple matching/hidden object(ish) game, more for kids

I also made a little umbrella site for them at https://playthese.wtf