Totally agreed that f32s can be awkward. I'm really just arguing that most of the time, you're better off starting with floats and seeing if there are issues. If there are, you can often take advantage of float tooling (e.g. fpchecker [0]) to make better choices about how to proceed, since virtually no one does numerical analysis on commercial codebases in my experience. Sometimes you can skip that if there's an obvious reason (e.g. no float HW, FPGAs), but the general direction of software seems to be towards universal availability.
You're right about that particular constraint, though I'd question why the achievable 2-4mm precision at 32 or 64km are meaningfully different. Covering up unstable collision code and adaptive methods would be a rewrite?