Yeah, exactly. It's weird that Zig even responded to that. Imagining that your studio switched from Unity to Unreal and Unity proceeded to release a hit piece attacking your codebase quality and workplace environment.
Anthropic is massively bigger than a studio, Zig is massively smaller than Unity, and it wasn’t a quiet switch, it was a huge publicity event. It’s more like the #1 movie of the year being “The Profound Joy of Finally Leaving Unity”. Sometimes things are big enough to warrant a response.
If Unity had 2.5 users anyone had heard of before the switch you can see where the motivation might (at least emotionally) come from.
Well, if your game would be one of very few AAA games written in Unity (actually, the only game written in Unity people reasonably familiar with the subject would be able to name off the top of their heads), things might look different...
It’s not weird considering what we’ve learned through this: the Zig project is driven by people with fragile emotions and egos who lash out at people personally when they feel threatened.
We’d like Zig to be a project with steady and technically driven leadership like Rust, but Kelley has made clear (many times) it’s more of an egoistic vanity project like Elm, designed to cater to the emotional needs of the BDFL.
It is in there nature. They (specially zig creator) were so jealous about about vlang getting traction and getting $800/month donations, they made it their core mission to attack vlang and spread hate.
> Imagining that your studio switched from Unity to Unreal and Unity proceeded to release a hit piece attacking your workplace environment.
Incredible the different takeaways people get from text content on the internet. I'd say it'd be more like if you moved from Unity to Unreal and then Unity made a blog post saying they were happy about you moving to Unreal, publishing they think it'd be a win-win, then outlining why they think so.
But that hit piece would be an answer to the (multi-billion dollar) studio saying how much better the result is after the rewrite to Unreal, except it's not because Unreal is better (which it could be btw, or not, or more probably it depends on the use case), it's because the studio worked hard to make it look better, which they could have done without the rewrite.
Anthropic does this to sell LLM rewrites and make them look better than they actually are, Zig being the source language, they are a collateral victim of that misleading advertisement. Of course it's unfair to them and of course they should highlight this.