Yes, there is a widespread belief in tech that 'removing friction' is a good direction to aim for. But you can have too little friction that completely ruins a product and the user experience.
In game design friction very important; remove all friction and you don't even have a game any more, you might as well show the You Win screen. My favourite metaphor for it is sex: there is no sex without friction.
What LLM have done is massively reduce the friction of intellectual effort, completely devaluing most expressions of it.
Zero Player Games and Cow Clicker calling...
There really, truly, absolutely, 100% is no accounting for taste...
In terms of removing friction, I think of moving a boulder. Wheels = good. Ice slide = bad
You can't build muscle without resistance, you can't cook ideas without friction.
Both needs heat.