Too assymetric IMO. I have no problems winning with hounds even on hard, but I have no chance of winning except against easy.
I guess you have to put it in context. There are old tic-tac-toe boards also sculpted in stone (https://legioxiiisl.blogspot.com/2013/02/roman-board-game-te...), which is a very bad game. Anything would be better.
The symmetry is restored if you say you're playing a two game match and the winner is the one that survives longer as the hares. But the game seems simple enough that I imagine it shouldn't be too hard to play optimally.
Ancient example of an unbalanced meta. Maybe we are missing some of the patch notes for balance changes
I won second try with hares on medium, I think the trick is to:
A) make sure you get at least one hare to one of the central two spots (will always be possible) and camp it there. Keep your other hare moving around on your side.
B) the opponent will have to bring two hounds over to catch your other hare. To do this they will have to create a gap between the first and second hound in the middle spot above/below your camped hare. As soon as this happens, move your camped hare upwards.
It's pretty easy after that TBH. The AI has usual burnt a load of moves by that point and you have so many options from that position