why rewrite if you can check for and fix bugs? If you are thinking of AI fixing bugs is less expensive
I think Rust (the compiler / borrow checker) kinda finds bugs for you, some of which C/C++ does not.
In that sense, rewriting some code in Rust _may_ be cheaper than fixing the existing code. It may also be more welcoming to newer devs, since Rust can be easier to reason about, which is a long-term investment.
The borrow checker also helps with AI (as long as you don't let the AI use `unsafe`, or completely control what primitives in your codebase are allowed to use unsafe and never vibe-code any of it) — at least, the agent can't stop until `cargo build` passes.
I've also had better experience locally building applications in Rust than in C/C++. `cd ripgrep; cargo install --path .` or `cargo install ripgrep` usually just work, while `make` is usually painful.
I guess ask the bun people why they translated from zig to rust. I think it was essentially because rust guarantees a set of bugs can't exist so over medium to long term timeframes you end up with less technical debt.
> If you are thinking of AI fixing bugs is less expensive
Because I don't think this. A rewrite is cheaper to me.
Memory bugs are unknown unknowns that AI may or may not catch. There's net-present-value in switching to a language where certain types of memory bugs are impossible.