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Show HN: I RL-trained an agent that trains models with RL (for –$1.3k)

79 pointsby Danau5tintoday at 12:41 PM36 commentsview on HN

Comments

tantalortoday at 5:37 PM

I think that En Dash is supposed to be Tilde

  –$1.3k -> ~$1.3k
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callamdelaneytoday at 1:37 PM

AI trains AI already, agents are happy to spin up real training pipelines for deep learning or regression models or whatever you want right? I guess the advantage to your project is that it provides a framework to allow the agent to access extra compute?

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nnevatietoday at 4:11 PM

I'm curious to whether the recursively trained models degenerate to troglodytes after a couple of generations.

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bitbashertoday at 1:21 PM

Lots of emoji in that readme. Was it mainly codex?

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normie3000today at 2:23 PM

What is RL?

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RamblingCTOtoday at 1:52 PM

No idea why you got downvoted into oblivion with the context post. Cool idea!

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saberiencetoday at 1:53 PM

Can you explain how it works?

What problems would it do well on and why?

Where would it start to fail/break?

What are the limitations of a system like this?

When you vibe code a system in a complex area like RL, you basically have zero understanding of what its actually doing, whether its actually any good or not, what you're actually benchmarking, and when the system would fail.

It's the blind leading the blind.

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no7ztoday at 4:16 PM

[dead]

Danau5tintoday at 12:42 PM

I RL-trained an agent whose job is to write RL training jobs for smaller models, and open-sourced the whole thing.

The setup is two nested RL loops:

- Outer loop: the trainer agent (Qwen3.6-35B-A3B, LoRA) is handed a task spec ("teach a small model to do X"). It works in a sandboxed workspace with file tools and writes a complete prime-rl training job: a verifiers environment + rubric, a dataset, and a hyperparameter config. Submitting triggers a validation probe with capped retries. - Inner loop: each validated job is dispatched to a warm pool of up to 16 Runpod GPU pods, where prime-rl GRPO-trains a small Qwen (0.6B or 1.7B). The checkpoint is scored pre/post on a hidden eval the agent never sees. - The inner model's improvement flows back up as the outer loop's reward (plus a validation-efficiency term and a small train-speed tie-breaker). The outer loop is tinker-cookbook's importance-sampling GRPO, run async off-policy so one slow episode doesn't stall a batch.

Results, over 54 outer-loop steps (~1,750 real GPU training jobs):

- Episode reward went from ~0.0 to a ~0.63 peak. - Learning came in two distinct rungs: first "stop failing validation and dying on GPUs", then "make better models". GRPO took the steepest gradient first — the entire early gain was process reliability, and only once that saturated did the hidden-eval scores of the trained models start climbing. - It transferred to a held-out task family that the agent never trained on: mean reward 0.399 untrained → 0.545 at step 34, easing to 0.49 by step 54 (n=10 per arm, so noisy — a rise then a plateau/dip). - The agent learned to stop picking the weaker 0.6B base model (1.7B share of its jobs: 42% → 95%) and started actually using the hyperparameter surface (21% → ~78% of episodes).

Cost: the headline arc was ~$1.3k all-in (~$810 Runpod, ~$465 Tinker). Each inner training job cost ~$0.13–0.30 — a benchmark matrix over GPU × base-model picked cheap pairs (mostly A40s in practice, since the cost-winner was rarely in stock).

Two honesty notes: the outer loop runs through Tinker's managed API rather than local GPUs — the inner loop is all open-source stack on rented pods. And ~$1.3k is the headline arc, not the project; the pilots and blind alleys that got me there cost a few hundred more, and every one of them is written up in the retros in the repo, including the failures.

I did this because I think agents that improve other AI systems are going to be a big part of the next few years, and I wanted to know what it actually takes to get the reward moving. Turns out: way more debugging of the process than the policy, and it's all more accessible than it looks.

Happy to answer questions about the reward design, the GPU orchestration, or the things that didn't work.