You also need to pay close attention to BFCLv3 multi-turn result, that helps you to get a sense how frequently these quants will be in a doom loop.
I'm curious what kind of results one could get from combining the clever quantization PrismML is doing here with something like LiquidAI's antidoom:
https://github.com/Liquid4All/antidoom
I'm curious what kind of results one could get from combining the clever quantization PrismML is doing here with something like LiquidAI's antidoom:
https://github.com/Liquid4All/antidoom