Such a gem, thanks to the author for sharing it's findings :)
The only problem I have with planing in latent space is that it can be really noisy and not representative of the positions in the game (the latent are trained for semantic, so the optimizer can focus a set of specific features and can skip positions, which means it cannot know "where" to go by optimizing on the latents directly).
Such a gem, thanks to the author for sharing it's findings :)
The only problem I have with planing in latent space is that it can be really noisy and not representative of the positions in the game (the latent are trained for semantic, so the optimizer can focus a set of specific features and can skip positions, which means it cannot know "where" to go by optimizing on the latents directly).