Maybe that's what "durable" means in economic jargon? A good that does not (or only very slowly) lose value over time?
If that what it means, Steam would not apply, because games were by that definition very much not durable.
Games don't lose value over time though (barring exceptions like live service). A game now is just as fun as later.
Games don't lose value over time though (barring exceptions like live service). A game now is just as fun as later.