>This basically killed the mod (and other GTFO mods) for a good 6-8 months or so, until modding tools sufficiently developed to allow injection into IL2CPP Unity games.
At the time modding tools for il2cpp already existed. After looking up the timeline of events this delay can be attributed to wanting to stay on BepinEx as opposed to using another loader like MelonLoader which supported il2cpp.
>To this day, IL2CPP still means no more near-source-code access.
Since 2016 il2cppdumper exist which recovers a lot of data for the game. You get all of the classes including their fields and methods. You aren't just diving into a giant binary blind. You have a bunch of debug symbols to work off of which makes decompilers able to give you near-source-code access.
>This basically killed the mod (and other GTFO mods) for a good 6-8 months or so, until modding tools sufficiently developed to allow injection into IL2CPP Unity games.
At the time modding tools for il2cpp already existed. After looking up the timeline of events this delay can be attributed to wanting to stay on BepinEx as opposed to using another loader like MelonLoader which supported il2cpp.
>To this day, IL2CPP still means no more near-source-code access.
Since 2016 il2cppdumper exist which recovers a lot of data for the game. You get all of the classes including their fields and methods. You aren't just diving into a giant binary blind. You have a bunch of debug symbols to work off of which makes decompilers able to give you near-source-code access.