> “real code” (asm)
You meant actual bytecode?
Assembly doesn’t exactly map to in 1:1. x86’s mov eax, ebx is the classic example that has two ways of being encoded. Not to mention sections, labels and all the other fancies.
That's correct but a bit nitpicky. We could talk about punchcards too, but I'm not old enough to credibly make that reference :)
That's correct but a bit nitpicky. We could talk about punchcards too, but I'm not old enough to credibly make that reference :)