Futures would be less of a problem if async was implemented as effect handling instead of coloring functions - I am truly miffed about e.g. not being to use `or_insert_with` with a fallible async function. That and build sandboxing are my 2 pie in the sky dreams for a rust edition far, far away.
> if async was implemented as effect handling
By any chance, was there a proposal for that I could read?