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dominotwlast Sunday at 2:18 PM13 repliesview on HN

what did you ship?


Replies

ncphillipsyesterday at 10:34 AM

I’ve used it for several improvements to our wysiwyg. I was able to refactor to a much more cohesive architecture that is making future work much easier/safer. We got a fzf like search algorithm for an autocomplete that includes marking which characters matched. It fixed some jank performance issues I was struggling to track down.

Fixed small several bugs last week without even open the editor. It wrote tests that confirmed the bugs, then fixed them. Then I manually confirmed as well.

It built a double entry event log. A single application event produces two logs, one for the person doing the action, one for the person being acted upon.

For a nasty problem we have, we had AI prototype 2 different solutions. Then we reveiewed them as a team. We threw those out but it was very helpful input into our decision making.

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resoniouslast Sunday at 10:16 PM

Just features for the client. The same stuff I was shipping before but much faster and more stable.

password4321last Sunday at 5:55 PM

Most of "What are you working on?" is AI assisted; not much is shipped.

https://hn.algolia.com/?query=working%20author%3Adavid927&so...

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cgioyesterday at 11:34 AM

I did ship a quite efficient quantum simulator as a toy out of other work (and a block truncation certificate as a side-product). https://github.com/cgiogkarakis/qut

tracerbulletxyesterday at 4:20 AM

I shipped this shader based video compositor as part of a bigger project ive been working on since before LLMs but the compositor was 100% ai and it works fantastically. It's not a huge project but I and a number of my users use it. https://lowkeyviewer.com/studio/

Schiendelmanyesterday at 4:50 AM

I've shipped (to TestFlight) a fairly fun video game that's tricking my friends into working out: https://reverdure.yourstrategy.co

stavroslast Sunday at 2:25 PM

Whenever I've answered this question, the reply was always "this is shit", so I don't bother now. Bad faith questions just shouldn't be answered.

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ch4s3last Sunday at 3:35 PM

My team redid a bunch of our ETL. I personally built a programming language that you can download and use, and I’m about to release an iOS app(in a few weeks).

girvoyesterday at 6:16 AM

operatorsval.gg

Which is basically a fancy calendar and team management system for my Valorant Premier team haha

It’s on my GitHub as operators-premier-manager but note it is not great: it serves its purpose which is to wrangle my team to show up for practice and scrims

6510last Sunday at 7:35 PM

Thinking about it a better question [for me] would be what might have but didn't ship because of LLMs.

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ksaunlast Sunday at 5:00 PM

I'm hesitant to respond, because I haven't shipped yet and I haven't shown any evidence. But I am close enough to completion that I am certain Claude's work will be sufficient to ship.

I'm making a fairly simple game, a single player 2D roguelite strategy game. More context here: https://news.ycombinator.com/item?id=48886151

From an implementation perspective, it is about 80% complete, where by "complete", I mean "adequately polished such that I could ship it." (I'm not interested in providing evidence of my claim at this time, and you are welcome to not believe me.) Most of the remaining 20% are optional game modes I could choose to cut (and may, for gameplay reasons).

I do not contend that the code is excellent. But to whatever extent the code is "slop", that has not meaningfully inhibited the ongoing development or caused noticeable issues with the player experience.

The game is not especially ambitious, but it's something I would have been unable to create without genAI. The version of me that could have made it without genAI would have taken > 10x as long to get as far as I've gotten.

kittoeslast Sunday at 2:31 PM

https://github.com/ByteTerrace/Puck/blob/main/src/Puck.World...

"Shipped" is a bit strong in my case, but I think this counts as something that isn't mere slop.

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