I wonder how much a good process of meetings, tickets or whatever sort of documents etc for handling new ideas and features would speed this up or bring it back to linear. I've been in some orgs where good organization at the level above me can make the required communication between me and other dev teams lower and let us live in "good" silos
I think it's kind of fun now. Agents can interact with Linear. I'm still playing around with like does an issue achieve anything? What is the fastest way to get a bug from the observing session to the originating session?
But it's secondary.
The wall is build. If you can AI program, your problem is the build is too slow, too unreliable, not secure enough from a supply chain standpoint.
That is where one competent senior hacker tops out today. The agents are yielding to a CI that gets 35% per-vCPU occupancy.
The wall right now is skill or build, depending on your skill.
What really seems to make a difference is how well the project and the organization are at being split into indepedent groups.
I've been on projects where everybody needs to know everything, and on projects where many groups can be insulated from others.
The more your group can work without needing a meeting with other groups, the more things can progress in parallel.
Some projects won't work well with that constraint though. And some organizations won't either.