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bondoloyesterday at 3:56 AM2 repliesview on HN

I recently converted a game, Tribal Trouble (https://github.com/bondolo/tribaltrouble) from GLFW to SDL3. It was mostly a painless refactor though I did have some issues with full screen exclusive modes and desktop full screen but was eventually able to resolve those.

I ended writing a demo for screen mode handling to test and document the fiddly bits.

https://github.com/bondolo/SDL3-Fullscreen-Demo

The game is Java, like Minecraft, the demo is C because I wanted to keep it as simple as possible.


Replies

badsectoraculayesterday at 11:08 AM

That name is a blast from the past! I remember Tribal Trouble's devs mentioning they chose Java because they wanted to use "weird/unusual" languages for gamedev :-P

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myng111yesterday at 4:31 AM

Out of curiosity, what was the reason you chose to do this rewrite? Was there some issue with GLFW?