I recently converted a game, Tribal Trouble (https://github.com/bondolo/tribaltrouble) from GLFW to SDL3. It was mostly a painless refactor though I did have some issues with full screen exclusive modes and desktop full screen but was eventually able to resolve those.
I ended writing a demo for screen mode handling to test and document the fiddly bits.
https://github.com/bondolo/SDL3-Fullscreen-Demo
The game is Java, like Minecraft, the demo is C because I wanted to keep it as simple as possible.
Out of curiosity, what was the reason you chose to do this rewrite? Was there some issue with GLFW?
That name is a blast from the past! I remember Tribal Trouble's devs mentioning they chose Java because they wanted to use "weird/unusual" languages for gamedev :-P