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BobbyTables2yesterday at 4:26 AM3 repliesview on HN

It still boggles my mind than such limits are a problem. Sure, a game with graphics and sound could easily burn past that.

But for a “boring” ride hailing app, it’s still beyond my imagination.

Microsoft Word was something like 8-10MB in the Windows 3.1 days. WordPerfect was about the same and even had a grammar checker.

The entire damn PC with DOS, Windows, and Word was 30MB.

We’ve fallen so far, we mistake the darkness for outer space.


Replies

xp84yesterday at 5:48 AM

There isn’t all that much actual first-party code in these apps, but if they made a “Hello World” but kept the same third party library deps, they’d be starting at 300MB, and once they add all the visual assets that’s another 200MB… I have a ton of apps on my phone that are absurdly large. Like Gmail is 706MB. The Gmail app for iPhone could not fit on a CD-ROM. A plain mail client. Compared to that, Facebook at 461MB is looking quite slim.

Overcast is 37MB.

ColdStreamyesterday at 6:45 AM

I don't want to justify the space too much, but things like the Uber app are kind of amazing.

While the base functionality is fairly simple in terms of find location > send car + all the courier and different varieties of what they do. It manages do that while working in 70+ countries over 15,000 cities with multiple different languages and payment vendors and it is all done via a single application.

That is pretty neat.

Yes, it is still very bloated but it does a lot more than what it initially looks like.

But yes, I am endless impressed when you come across a binary that is tiny. Like a text editor that is 14KB, sure it is simply but it doesn't need to be anything more for most people.

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marysol5yesterday at 9:56 AM

With more RAM, Storage and Compute everyone just got super lazy.

We're at the point now that everything is written in some sort of javascript, with a JIT compiler and JS engine...

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