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Davisb135today at 5:18 PM3 repliesview on HN

I agree with you. You've also got more / easier competition. IIRC, MUDs peaked in the mid-late 90s. MMOs were really the death knell, then the explosion of other types of games, mobile games, then to your point things like Discord.

One adjacent project we're exploring for the future is if you took all of the current understanding of game design and mechanics with modern AI functionality, knowledge bases, etc, and built a MUD, what would it look like and would it be enough to bring back players from other games?


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munk-atoday at 7:59 PM

There is an ongoing project doing this (that launches this weekend I believe) to revive a MUD called Shadows of Isildur. I think a lot of effort has been put into the new changes to the codebase to bring QoL features that a modern audience would expect while keeping the bones of the game the same. I'm not certain how it will fare as, to be honest, MUDs take an inordinate amount of time to really groove into and immerse yourself in - but I am excited to see efforts like this invested on as we older MUDers find ourselves finally reaching the point of having free time again.

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tracker1today at 7:09 PM

Would be kind of a cool experiment for a mud-style interface, where each npc/avatar was backed by a lower-cost LLM... similar rules for the npcs in the game, but a background feed, and history of interactions with other players as background.

Maybe limiting npc's to only a certain number of moves that aren't a response to other users per day...

It could be a lot of fun.

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Vareliontoday at 5:20 PM

I honestly worry that the relevance of text-based systems is largely tied with literacy and how it interacts with the player's imagination -- something largely in decline, at least in the US.

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