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Building a Tiny 3D Renderer for a Tiny Handheld

54 pointsby g0xA52A2Alast Wednesday at 6:09 PM2 commentsview on HN

Comments

alex-moontoday at 10:05 AM

What an excellent example of designing for the medium instead of trying to make the medium do something it's not good at! Your whole approach shows a real love, like a delicate respectfulness, that I think characterises early games and is less apparent as the systems get better (though I am sure it is still there).

xyzsparetimexyztoday at 10:48 AM

Does the upscaling from 200x120 happen pre or post dithering?