Hey HN,
I've finally finished my dream music streamer featuring a vinyl-sleeve-sized square display, a custom carrier PCB for a compute module and a 3D printed case, running a custom-compiled kernel, Alpine mini rootfs and a small C app driving the display.
I did not think that this was doable by a hobbyist at all, let alone using free/open source software only (KiCAD, FreeCAD, VSCode). Turns out I was wrong!
> Once I had the design [of the enclosure], I tried to 3D print it on my brand new 3D printer, which turned out to be a disaster. Took me some time to learn more about designing for manufacturing, especially for 3D printing.
Would have been nice to hear how specifically it was made to work in the end.
> Turns out, cross-fading two 4MP images at 60 frames per second on a moderately powerful single board computer is not so easy.
Yeah, at first it feels stupid that every pretty LCD screen to display bus or train stops, ads or whatnot has a full computer behind it, but then you ballpark the memory bandwidth and realize you need a ~ 1 GHz device anyway just to be able to chew through the pixels fast enough. (1920² px × 24 bpp × 60 Hz = 620 MB/s.) You also realize why “fill rate” used to be such a buzzword 20 years ago and why it took a while until true color became ubiquitous.
On the flip side of the O(n²), you can easily drive a watch-sized display with pretty good ppi using a 32-bit MCU, which is why the Apple/Google/Samsung battery-guzzling approach to smartwatches seems wrongheaded to me compared to Pebble/Zepp/etc.